![]() Just like IO Interactive's lush murder mousetrap, Sniper Elite 5 drops players into large, open maps deep behind enemy lines in 1940s Europe. If you're not familiar with the series, it's helpful to think of Sniper Elite in its current form as a World War II spin on the Hitman series. The latest sequel's problematic addition of non-lethal approaches to combat, and the way players are incentivized to use them, is evident right from the start. The long arc of Sniper Elite 5's plot is immaterial to the issue that's made continued progress such a chore for me. So much so that I decided to put the game down about halfway through the campaign. This is an acceptable way of dealing with video game Nazis.
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